Antialiasing Using Windows GDI
This article is about a simple but effective way to perform real-time antialiasing (yes, real-time) using just plain Windows GDI. There is no default method under GDI to do this directly. All GDI methods like LineTo(), Ellipse() etc. will perform their drawing but will take no antialiasing into consideration when there comes rendering pixels to memory or screen bitmaps. How to do this then? Well, here is the possible answer to this question.