This contribution is a small MFC sample to learn how to :
* display a VRML file
* use OpenGL display lists
* superimpose wireframe on a flat or smoothly shaded mesh
* smoothly subdivide a 3D triangular mesh (from Charles Loop)
* implement mouse interaction (rotation and translation)
* build a scene graph from a vrml 2.0 file (hand-made and not lex-based)